I had the pleasure to work on Assassin's Creed Black Flag as a Level Artist. I mainly worked on crafting Misteriosa and Providencia Islands but I also helped out a bit on Tulum with some of their jungle level art near the end of production. I also did modelling on specific Landmarks and helped out a bit on some vegetation assets. Providencia Island was part of a main story mission called ''Marooned'' and was pretty story-driven. The entire layout had to support the mission and convey the feeling of being stranded in an unfamiliar place. I did most of the layout/blocking of my two islands as well as the ''fake'' composition surrounding them and the final polish/debug.